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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_69 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  126 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 458 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1363 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 927)
  9.    {
  10.       set("\x01",eval("\x01") - 675);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else if(eval("\x01") == 740)
  14.    {
  15.       set("\x01",eval("\x01") - 139);
  16.       if(function ┬º\x01\x02┬º()
  17.       {
  18.          return 458 % 511 * 5;
  19.       })
  20.       {
  21.          set("\x01",eval("\x01") - 296);
  22.       }
  23.    }
  24.    else
  25.    {
  26.       if(eval("\x01") == 305)
  27.       {
  28.          set("\x01",eval("\x01") + 683);
  29.          map = [[1,12,10,12,1],[7,4,3,5,0],[11,11,11,11,11],[0,4,3,5,0],[0,4,3,5,0],[0,4,3,5,0],[0,0,0,0,0]];
  30.          tileset = "t_interior4";
  31.          area = "cn_shop_I";
  32.          areaname = "Canonia - Item Shop";
  33.          ambience = null;
  34.          A_sprites = [{name:"Item Shop",model:"shop",x:2,y:2,wares:["Potion","BetterPotion","Antidote","MotionPotion","HolyWater","LiquidSound","LiquidLight","BalloonJuice","Manaberry","PhoenixDown"]},{name:"Shopkeeper",model:"s_woman3",x:2,y:1,walkspeed:-1,dir:"s",elem:"EARTH",conv:[["norm","WORDS."]]},{name:"EXIT",model:"DOOR8",x:2,y:7,dest:["canonia",13,17]}];
  35.          areaLoot = [];
  36.          foes = [];
  37.          btlChance = 0;
  38.          minSteps = 5;
  39.          levelrange = [1,1];
  40.          musicTrack = "Canonia";
  41.          clearmap = 1;
  42.          AreaSetup();
  43.          break;
  44.       }
  45.       if(eval("\x01") == 473)
  46.       {
  47.          set("\x01",eval("\x01") + 267);
  48.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  49.          {
  50.             return 458 % 511 * 5;
  51.          });
  52.       }
  53.       else if(eval("\x01") == 601)
  54.       {
  55.          set("\x01",eval("\x01") - 296);
  56.       }
  57.       else if(eval("\x01") == 703)
  58.       {
  59.          set("\x01",eval("\x01") - 168);
  60.       }
  61.       else
  62.       {
  63.          if(eval("\x01") == 988)
  64.          {
  65.             set("\x01",eval("\x01") - 988);
  66.             break;
  67.          }
  68.          if(eval("\x01") == 636)
  69.          {
  70.             set("\x01",eval("\x01") - 163);
  71.             ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  72.             {
  73.                return 458 % 511 * 5;
  74.             }));
  75.          }
  76.          else if(eval("\x01") == 226)
  77.          {
  78.             set("\x01",eval("\x01") + 410);
  79.             ┬º┬ºpush("\x0f");
  80.          }
  81.          else if(eval("\x01") == 471)
  82.          {
  83.             set("\x01",eval("\x01") - 245);
  84.             var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  85.             {
  86.                return 458 % 511 * 5;
  87.             };
  88.          }
  89.          else if(eval("\x01") == 535)
  90.          {
  91.             set("\x01",eval("\x01") - 64);
  92.             ┬º┬ºpush("\x0f");
  93.             ┬º┬ºpush(1);
  94.          }
  95.          else
  96.          {
  97.             if(eval("\x01") == 817)
  98.             {
  99.                set("\x01",eval("\x01") - 97);
  100.                play();
  101.                break;
  102.             }
  103.             if(eval("\x01") == 252)
  104.             {
  105.                set("\x01",eval("\x01") + 565);
  106.                if(function ┬º\x01\x02┬º()
  107.                {
  108.                   return 458 % 511 * 5;
  109.                })
  110.                {
  111.                   set("\x01",eval("\x01") - 97);
  112.                }
  113.             }
  114.             else
  115.             {
  116.                if(eval("\x01") != 720)
  117.                {
  118.                   break;
  119.                }
  120.                set("\x01",eval("\x01") - 185);
  121.             }
  122.          }
  123.       }
  124.    }
  125. }
  126.